Showing posts with label computer drawing. Show all posts
Showing posts with label computer drawing. Show all posts

Monday, September 14, 2015

Paper Rules!

An encouraging finding: among 4,000 designers surveyed world-wide, most of them - 64% - still use plain ol' paper and pen or pencil to brainstorm.

Doesn't surprise me at all.

One designer remarked on the particular usefulness of this old-tech method in a meeting.  

Exactly!  Nothing is as fast, as flexible, as readily available as scribbling on paper.  You can respond immediately to the flow of thought in a meeting - or while solo brainstorming.  There is less temptation to perfect the drawing (and computers do prefer perfect); instead the impulse on an impromptu scrap of paper is to rough out something messy but expressive. 

The this-ain't-nothin' worthlessness of a quick sketch on a cocktail napkin is part of its value - it stops the rough idea from becoming too precious to change or discard.


Sketch by Clare Floyd DeVries - do not use commercially please.
The ability to create fast hand sketches is so useful that I once
got flown to Tennessee just to show design grad students how.

Now, the old style of formal hand-drawn drafting or presentation drawings... those easily(ish) translate into computer hardware and software use.

More on the survey HERE at Wired.com.

Wednesday, July 30, 2014

Catch Up

There's been lots going on here... just not much blogging.

On the theater front, the set for Fun House Theatre and Film's Stiff is about done.  Due to summertime theatrical kid camps which run onstage all day, followed by, you know, rehearsals, I've been starting my scenic painting at about 9:00 p.m. and painting until midnight.  Last night was, I think, the last of this night-shift.

Theater.  Weird hours.

Meanwhile, in Fort Worth, the carpenters are busy building Stella and Lou.  Since this play is set in a bar, we've been researching cool equipment like beer taps...  Pricier than you'd think!  I went shopping today for burnt orange burlap (okay, an unfashionable bar), and found something pretty close.  Also faux leather for the faux booth upholstery.

I'm also starting the design process for two other shows: Thinner Than Water at Kitchen Dog Theater in Dallas and Godspell for OMG Productions in the San Francisco area.  In both cases I've read the text and discussed ideas with the director, but it's Thinner I need to sketch first - like instantly!  I'm letting ideas percolate just a bit longer...

Public Domain image - found HERE with explanation of why it's public domain.


In the Studying Computer Lore campaign, I've now had a couple classes on AutoCAD and am relieved to discover I'm not the slowest student in the class.  (Huge relief.)  In fact, I think I'm going to do fine, if I can only get enough practice time in.  Learning Sketchup is still on my schedule... just a bit back-burnered right now.

Comparing the two programs and their more or less intuitiveness, I think an actual artist/designer type person might have been involved in creating Sketchup.  (Though perhaps an insane artist, who didn't want to do what I want to do with it.)  But I am increasingly convinced that computer drafting is a drawing system invented by a computer guy, rather than computing system designed by a drawing guy.  Maddeningly non-intuitive!  Plus lotso memorizing for the shortcuts that are the only way to draw quickly.  Well, quickER.