Showing posts with label Se Llama Christina. Show all posts
Showing posts with label Se Llama Christina. Show all posts

Saturday, May 11, 2013

Stretching...

Today the anonymous-apartment-levitating-limbo set for Kitchen Dog Theater's production of Se Llama Christina is getting closer to finished...  streeeeetching the fabric "wallpaper" over the flats and frames.  The fabric is necessary partly for texture, but mostly because it hides secrets...

As soon as we get this fabric stapled in place, we'll cut away enough muslin to reveal the windows on the stage left (or SL) wall.  And eventually I'll add paint, remains of wallpaper, and years of landlord-neglect.

Here are the Dogs at work (I'm the one behind the levitating baby's crib, almost under the ladder, pulling on the far DS SL corner.)

Kitchen Dog Theater Se Llama Christina - photo courtesy of Sarah Duc

Come see this world premier new play by Octavio Solis!

Tuesday, April 9, 2013

Starting Construction Drawings

So far on my next show, Se Llama Christina, I've talked with the director about the general design; talked with the TD (Technical Director) about how to build the slightly tricky "floating" effect we want; designed the thing;  and sketched a "pretty" (ish anyway) plan and elevation which I presented at the first production meeting.  There we made some revisions to the idea in order to accommodate some coolo lighting effects.

Now it's time to do the construction drawings.

I have a meeting tomorrow with my intern where we'll discuss just what these CDs need to be.  Here's my thinking so far:

1)  A plan - always gotta have a plan.  It's the one drawing that tells the builder where things layout in the theater space.  This will probably be at 1/4" per 1'-0" scale because it's a simple unit-set design and that scale fits on easy-to-copy sized paper, 11"x17."

2)  But do I need an undercarriage plan?  (AKA a foundation drawing.)  This set has a "floating" overhang or cantilever.  My builder's very clever so could certainly figure out the leg placements herself - but would it be nice of me to help with that?

3)  Overall elevation.  Many designers don't bother with this, jumping straight to drawings of flats, but I like my builders to understand what the finished project ought to look like.  It helps them catch mistakes (theirs and mine).  Besides... I've already drawn it.

4)  Individual wall elevations.  Must-haves since these will show all the details and dimensions needed to build 'em.  I'll draw these larger too, at least 1/2"=1'-0," probably 3/4"=1'-0" for greater clarity.  Having drawn these, I rarely bother to draw individual flats - any division into flats and the flats' construction is usually so obvious to experienced set builders that drawing 'em is a waste of time.  If this, however, were a more complex set or one with set changes (instead of a unit set) or if it were going to break down to tour, then I'd need to do those flat drawings.

5)  Details...  But what's needed?  I know I'll need to figure out the cradle-hanging-in-space detail.  That may end up clearest as a 3D drawing, an axonometric, at a largish scale.  Anything else?

A medieval tomb drawn as an axonometric projection, for Incorruptible

In case you haven't run across the term axonometric - it looks a bit like a perspective drawing (and is as useful as a perspective in explaining to directors) but it's much faster to draw because it's simply the ordinary plan twisted to 30/60 degrees then with the vertical lines drawn vertical.  Total cheat.  But so fast!  And very good at explaining 3D relationships.  Plus you can still dimension it as you would any other plan - as in this example.

6)  Renderings.  If this were going to be bid out to scenic houses or were going to be painted by official not-me scenic painters, then I'd need to create painted go-by renderings of the floor and walls.  Maybe even a painted model.  But since I know I'm going to be painting this sucker myself...  that colored design sketch I already made is plenty.

7)  Model?  The design is so simple that I don't need a model to visualize it.  I don't think the builder does either.  But if I find an extra half a day (after taxes!), I'll make a fast model for the director and actors.  Not, again, because they can't imagine the scenery but as a fun enrichment to the process.  I hope I'll get time.

How long will these construction drawings take?

That largely depends on how many interruptions there are, but I ought to be able to finish them in a couple days.  I'm aiming to have them finished by the end of the week and - if possible - that model for Monday's first read through.


(In case you're curious, here's the rest of the set for the show that had that medieval tomb in it.)

Incorruptible at Circle Theatre - more at http://www.devriesdesign.net/past.html under "incorruptible"

ADDENDUM:  A section!  Of course!  I need a section cut through this set, drawn to explain the levels and set back legs etc. of this raised platform.  Thank goodness interns think of these things.

Friday, April 5, 2013

Just Floatin' Along

In a few minutes I'm off for a breakfast meeting.  These are rare among theater folk, who usually sleep till noon!  (Or want to anyway.)  I'll be talking with the TD or Technical Director (AKA Builder) for my next show at Kitchen Dog, Se Llama Christina.

The set for this play will be a simple apartment living room - a series of simple apartment living rooms - except for one tricky little thing...

The director and I want it to "float."

How?

That's the question.

For help I intend to tap into the awesome power of the Scenic Carpenter Brain!  That formidable problem-solving instrument.  That often-tapped resource of an experienced set builder's know-how, that whole reservoir of scenic legerdemain and cunning artifice!

Good set builders are wizards.  Superheros.

The Wizard Zoro - public domain super heros

And on the subject of superness and Kitchen Dog... 

I watched Kitchen Dog's production of RX  last night.  This is, as usual, Not a Review, just a few thoughts from a set designer in the audience:  

Funny!  A good script, I thought.  With humor, satire of the working world and the Big Pharmaceutical Complex, and some wonderfully human moments.  Mind you I'm partial being a "Dog" myself, but I thought the acting terrific.  

The set?  Very effective.  I liked the look (sorta Modern or De Stijl clinic... or Montessori school), liked the quicky-set-change pull/slide/flip aspect.  (Though, between you and me, I think the playwright could have simplified things a little.)  And I loved the use of plastic panels and lighting.  I especially liked the lighting in the transition to department store scene (fun set piece for that) and the well-observed clinic light.

Had a great time - recommend this show!